Players can use the “execute” command in the Java Edition of the game to move targets between the Overworld, the Nether, and the End. The complete command for a teleport when using the facing option becomes: If the player puts “false” or doesn’t specify, the check won’t happen, and the command will teleport the target(s) anyway. If there is a block at the destination, the teleport won’t happen. In the Bedrock Edition (Windows 10, Xbox, PlayStation, PE, and Switch), the player can put “true” after all command arguments to check whether the resulting location interferes with an existing block. You can use a set of coordinates (x, y, z, in plain text), player names, or UUIDs for the rotation target. For example, “ /tp Steve 100 50 100 facing John” will teleport the player named Steve to coordinates (100, 50, 100) then rotate him to face John. Players can also substitute the rotation at the end of the command with a set of coordinates or an entity the target will be facing after the teleport completes. You can use a reference marker (~) to use the target’s current yaw and pitch and add or subtract from it.įor example: “ /tp Steve 151 60 134 -90 0” will teleport the player named Steve to the coordinates (151, 60, 134) then rotate him to face east and look straight ahead. The pitch (xRot) shows how the target will face up or down (-90 for straight up, all the way to 90 for straight down). The yaw (referred to as yRot) goes between -180 and 180 and describes which side of the world the entity will face after rotation (-180 faces north, -90 east, 0 faces the south, 90 faces the west, and 180 wraps back to the north). When used, the command needs two additional numbers. The command “/tp will move all players to the player executing the command.Įach of the above commands can also have an optional argument for rotating the target towards a specific location. You can also use a target selector to teleport a specific type of entity. For example, “ /tp John 100 60 100” will teleport the player named John (if he is online on the server) to the coordinates (100, 60, 100). You can also move other players and entities. The teleport command doesn’t have to be used on yourself. You can use a player’s name, a specific entity name, or the target’s UUID, or a unique identifier. When used this way, a player will teleport to the target entity. A command “ /tp 50 ~4 50” will move the player to the block that has x=50, z=50, and that is four blocks above their current location. Players can also use references to their current position. For example, “/tp 100 50 100” will move the player to a block that is at the coordinates x=100, z=100, and has a height of 50. Enter the desired coordinates in place of the “x y z”. The destination is composed of three coordinates (using the x, y, and z axes). The teleport command can take many forms, but here are some of the most common and useful ones: Players have plenty of freedom when choosing the teleport syntax. The basic form of the command ( “/tp ”) requires either an entity or a location as the target and will teleport the player executing the command to that location or entity.
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